

Let's select it in the Hierarchy and then assign the following rotation and light settings to it: Unity already added a Directional Light to the scene when we created it. Note: we don't see a difference yet because our scene is still empty. Let's position it in a way that makes it look down onto the world by selecting it in the Hierarchy and then modifying its settings in the Inspector: Unity automatically adds a Camera to the project. We will name it rts, select any location like C:\, select 3D and click Create Project:Īfterwards we save it once via File-> Save Scene with the name "scene" (without the ""). We will start Unity and select New Project:

Project & Scene Setup Creating the Project This gives us a pretty neat graphics style: We will mostly use orange, white and black for the objects, red for the health bars and a cyan type for the ground.

It's usually a good idea to only use a handful of colors for simple games like ours. All we need are a few really low resolution textures consisting of just a few pixels, so we can use any painting tool that we are comfortable with. Instead we will go for a very simple, yet unique art style that can be created with Unity's GameObjects and a basic painting tool like Paint.NET. We all love to play those multi-million dollar titles like Age of Empires, but sadly we don't have that much money available.
Creating a game with unity 5 free#
The free version of Unity 5 now comes with all the engine features, which makes it the recommended version. Newer versions should work fine as well, older versions may or may not work. There will be no scary math involved! Unity Version As usual we only use the techniques that are completely easy to understand. If you already know your way around Unity, then there is not much to be scared of. If you don't know Unity yet, take a look at our easier Unity Tutorials like Unity 2D Pong Game first. This tutorial assumes that you already know the Unity basics. Oh wait, one more thing: we won't need any complicated 3D-modeling tools either! Requirements Knowledge The beauty of this tutorial is the unbelievable simplicity, or in other words: only 270 lines of code!
